![]() Here is a render at medium image precision. ![]() There are no materials applied yet, but the lighting and shadows look good so far. Put settings to draft to speed up the rendering. Now that you are in the Camera001 view, make adjustments until the object is angled and centered where you want it. In the submenu, go to Cameras / Camera001. Right click Perspectives as you see below. You don’t need a camera to render, but it locks into its own viewport. Move the camera in the Perspectives viewport like the bottom left shows. There are three points on the camera to move. Use the Select and Move button to adjust the camera. ![]() Adjust the light direction / settings until things look right. ![]() The default lights will turn off automatically, and any part of the scene that is not getting light will be dark or black. This is simple, but works well for the rendering of this model.Ĭreate at least 2 or more lights (I’m using mr Area Spot lights). There are many different scene environments you can make, but I will choose the two plane objects below. Go to the Assign Renderer tab, and change to Mental Ray. On the menu, go to Rendering / Render Setup. ![]()
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